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Data Types in Go

Data Types in Go
Hostman Team
Technical writer
Go
10.04.2024
Reading time: 9 min

Go (Golang) is a multi-threaded programming language developed by Google in 2009. Its syntax is similar to that of the C language, and it is designed to make it easier to write highly efficient software.

In this tutorial, we'll look at the different Golang data types and give recommendations for choosing them.

Prerequisites

  • A machine with the Go language installed.

You can run Go on your local computer or on a cloud server on Hostman which can be securely managed via SSH without the need for logins and passwords.

Declaring Variables

Declaring a variable is the process of creating and assigning it a name and data type. In Go, variable declaration is done with the var keyword, as well as using the := operator.

The syntax for variables declaration in Go using var is:

var variable_name data_type

And this is what declaring variables through var looks like:

var FirstName string
var salary float32

Now, let's look at the second way of declaring variables, namely with initialization, i.e., indicating the initial value when creating them.

The syntax for declaring variables with initialization is as follows:

var variable_name data_type = value

This is what it looks like:

var FirstName string = "Mike"
var salary float32 = 70000

In addition to the above, there is a short way to declare variables using the := operator. This method automatically sets the type of the variable when specifying the value. Syntax:

variable_name := initial_value

Examples:

FirstName := "Mike"
salary := 70000

In the output, you will see that the FirstName variable is automatically assigned the string type, and the salary variable is automatically assigned the int type.

Type string for Mike
Type int for 70000

...Program finished with exit code 0
Press ENTER to exit console.
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Basic Data Types

First of all, let's look at the main Golang data types.

Integer data types

Integer data types in Go describe integer values, which can be positive, negative, or zero. There are several types of integer data in Go, which differ in byte size. Let's look at each of them in more detail in the table below.

Type

Description

Range

int8

8-bit signed integers. 

from -128 to 127

int16

16-bit signed integers. 

from -32,768 to 32,767

int32

32-bit signed integers. 

from -231 to 231-1

int64

64-bit signed integers. 

from -263 to 263-1

int

32-bit or 64-bit signed integers (depending on the platform). Used by default with integer values.

As int32 or int64 (depending on the platform)

uint8

8-bit unsigned integers.

from 0 to 255

uint16

16-bit unsigned integers.

from 0 to 65,535

uint32

32-bit unsigned integers.

from 0 to 232-1

uint64

64-bit unsigned integers.

from 0 to 264-1

uint

32-bit or 64-bit unsigned integers (depending on the platform).

As uint32 or uint64 (depending on the platform)

In addition to those listed, there are also byte and rune. They are equivalent to uint8 and int32, respectively.

Examples of declaring integer variables:

var x int16 = 45000
var y uint = 73000
var z byte = 4

Real data types

Real data types are used to store fractional numbers. Go offers two options: float32 and float64.

float32 takes 4 bytes in memory and can store floating point numbers from -3.4028235E+38 to 3.4028235E+38 with a precision of 7 decimal places;

float64 occupies 8 bytes in memory and can store floating point numbers from -1.7976931348623157E+308 to 1.7976931348623157E+308 with a precision of 15 decimal places.

It is important to understand that real numbers in a computer are represented in binary form, and therefore may be inaccurate. This may result in rounding errors when performing operations on such numbers. Therefore, when working with them, it is important to take into account the peculiarities of their representation in a computer and take measures to avoid rounding errors.

Examples of declaring real variables:

var x float32 = 3.14
var y float64 = 3.1415926535897

String data types

String data types in Go are used to store character strings. Each character in a string represents a sequence of bytes in memory.

Strings are immutable objects in Go. This means that once a string is created, its contents cannot be changed. However, you can create a new string by combining several existing strings.

Go also has special characters. Some of them are:

  • \n - line feed or newline
  • \t - tab
  • \" is a double quote
  • \' is a single quote
  • \\ is a backslash

In addition, it is possible to use Unicode characters. To do this, you can use a sequence of characters in the \uXXXX format, where XXXX is the hexadecimal value of the character's Unicode.

Examples of declaring a string variable:

var exampleText1 string = "Hello, user1!"
exampleText2 := "Hello, user2!"

Boolean data type

Go has a boolean data type, bool, which can take the values true and false.

This data type can be used to store the values of logical expressions, for example in conditional if and switch statements, as well as in logical operators such as && (logical AND), || (logical OR) and ! (logical NOT).

For example, we can use the boolean data type in the following code:

age := 21
isAdult := age >= 21
fmt.Println(isAdult)

When executing the code, the output will show true.

Image7

Composite data types

Next, let's look at composite types in Go.

Arrays

Arrays in Go are used to store a fixed number of elements of the same type. The main difference from other languages is that here arrays are values, not references to data.

To define an array, you must specify the element type and the number of elements in square brackets. For example:

var exampleArr [4]int = [4]int{2, 5, 7, 9}

Array elements are accessed by index, starting from 0:

fmt.Println(exampleArr[0])

Arrays in Go also support iteration using a for loop:

for i := 0; i < len(exampleArr); i++ {
    fmt.Println(exampleArr[i])
}

Slices

Slices are a reference data type in Golang that represents a dynamic array of elements stored in memory. They are very similar to arrays, but unlike them, the slices' size can be adjusted during program execution, and they are references to data rather than values.

A slice is defined using the following syntax:

var slice []T

Where T is the type of slice elements, and slice is a variable that stores a reference to the slice.

An empty slice can be declared like this:

emptySlice := []int{}

To initialize a slice, you can use the make function, which creates a new slice of a given length:

slice := make([]int, 5)

The example above creates a slice of five int elements.

In addition, the make function has a third optional parameter that denotes capacity. It is used to pre-specify the amount of memory that will be allocated to store slice elements. Due to the reduction in the number of memory allocation operations, the load on the processor is significantly reduced.

For example:

slice := make([]int, 10, 20)

This code snippet creates a slice containing 10 elements of the int data type and with a pre-allocated capacity of 20 elements. This means that the slice initially contains 10 zero-initialized elements, and can be expanded to a maximum of 20 elements without the need to allocate additional memory. If suddenly the number of slice elements becomes more than 20, then Go will automatically allocate a new memory block that will be 2 times larger than the previous one.

The capacity approach is recommended when the user knows in advance the maximum number of elements that will need to be stored in the slice.

Indexing is used to access elements, just like with arrays.

Structures

In short, structures are a collection of fields. The fields, in turn, characterize various attributes of objects.

To declare a structure in Go, you use the keyword type, followed by the name of the structure and its definition in curly braces. For example, we will declare a structure representing information about a person:

type Person struct {
    Name string
    Age int
    Address string
}

To create a variable that stores the values of a structure, you need to use the var keyword and the name of the variable. The variable name is then followed by the structure name, followed by curly braces with the structure field values in the form field_name: value. For example:

var person1 Person
person1 = Person{Name: "John", Age: 30, Address: "123 Main St."}

Here we declare a variable person1 of the Person type and assign it values for each field. You can also use a short form of structure initialization:

person2 := Person{Name: "Jane", Age: 25, Address: "456 Elm St."}

Structure fields are accessed using the dot (.) operator. For example, to get the name person1, you need to write:

person1.Name

Structures can contain other structures within themselves and even references to themselves (so-called recursive structures). In addition, they can implement interfaces.

Maps

A map is a reference data type that is used to represent an unordered set of key-value pairs. The keys in the map must be unique, but the values may be repeated.

To create a map, the built-in make() function is used, which is passed the key and value types. The following code creates an empty map with string keys and int values:

m := make(map[string]int)

To add an element to a map, you can use the following entry form:

m[key] = value

For example:

m["apple"] = 3
m["banana"] = 5

To get the value of an element by key, use the following notation form:

value := m[key]

For example, to get the value of an element with the key apple:

count := m["apple"]

If an element with the specified key is not in the map, the default value will be returned.

To remove an element from a map, you can use the built-in delete() function. The following code removes the element with the key apple:

delete(m, "apple")

In Go, maps are implemented as hash tables, so the order of elements in a map is not fixed and can change each time the program is executed. You should also pay attention to the fact that the map is not thread-safe, therefore, when accessing the map in parallel, you must use access synchronization mechanisms (mutexes or channels).

Pointers and Interfaces

Pointers 

Pointers are needed to interact with variables that store addresses in memory. They can be defined by using the & symbol in front of the variable, and the * symbol is used to get the value pointed to by the pointer.

Example:

var myInt int = 42
var myIntPointer *int = &myInt
fmt.Println(*myIntPointer)

The output of the program is shown in the picture below.

Image8

Interfaces

Interfaces are used to define a set of methods that a data type must implement. Interfaces can be used to abstract away a specific data type and to implement polymorphism. To create an interface in Go, you need to define a set of methods that the data type must implement.

Example:

type Writer interface {
    Write([]byte) (int, error)
}

This defines the Writer interface, which must have a Write method with an argument of type []byte and return the number of bytes written and an error.

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Conclusion

In this tutorial, we looked at the main data types in Golang. In addition, we have provided declaration syntax and working examples for each of them.

We hope that this guide and tips will help you learn how to choose the right data types in your code, leading to improved performance of the programs you develop.

Go
10.04.2024
Reading time: 9 min

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Type Conversion in Go

Go is a statically typed programming language, meaning that data types are tied to variables. If you declare a variable as int to store numerical values, you cannot store a string in it. This rule works in the reverse direction as well. Static typing protects developers from errors where the program expects one data type and gets another. However, this strict binding can be limiting when performing certain operations. Go provides type conversion (or type casting) to overcome this limitation. This formal process allows developers to convert integer values to floating-point numbers, strings to numbers, and vice versa. This article will help you understand how to perform such conversions. 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If you do not explicitly declare the type when assigning a character value, Go will infer the type as rune: var firstLetter = 'A' // Type inferred as `rune` You can explicitly declare a byte variable like this: var lastLetter byte = 'Z' Both byte and rune are integer types. For example, a byte with the value 'a' is converted to the integer 97. Similarly, a rune with the Unicode value '♥' is converted to the corresponding Unicode code point U+2665, where U+ indicates Unicode, and the numbers are in hexadecimal, which is essentially an integer. Here's an example: package main import "fmt" func main() { var myByte byte = 'a' var myRune rune = '♥' fmt.Printf("%c = %d and %c = %U\n", myByte, myByte, myRune, myRune) } Output: a = 97 and ♥ = U+2665 When you need to convert from int to string or vice versa, you essentially take the type initially assigned to a variable and convert it to another type. As mentioned earlier, Go strictly formalizes these actions. The examples in this article will help you understand the basics of such conversions. Number Conversion in Go Converting numeric types can be useful when solving various tasks. For example, we decided to add a calculator to the website. It should perform only one operation: division. The main requirement is that the result be accurate down to the last digit. However, when dividing two integer variables, the result may be inaccurate. For example: package main import "fmt" func main() { var first int = 15 var second int = 6 var result = first / second fmt.Println(result) } Output: 2 After executing this code, you get 2. The program outputs the nearest integer quotient, but this is far from the precise division you need. Such a calculator is not useful. To improve the accuracy, you need to cast both variables to float. Here's how you can do it: package main import "fmt" func main() { var first int = 15 var second int = 6 var result = float64(first) / float64(second) fmt.Println(result) } Output: 2.5 Now the output will be precise — 2.5. It was quite easy to achieve by simply wrapping the variables with the float64() or float32() conversion functions. Now the calculator works as expected. Product metrics are not a concern, as the feature is technically implemented correctly. You can also divide numbers without explicitly converting them to float. When you use floating-point numbers, other types are automatically cast to float. Try this code: package main import "fmt" func main() { a := 5.0 / 2 fmt.Println(a) } Output: 2.5 Even though you didn’t explicitly use the float64() or float32() wrapper in the code, Go's compiler automatically recognizes that 5.0 is a floating-point number and performs the division with the floating-point precision. The result is displayed as a floating-point number. In the first example with division, you explicitly cast the integers to float using the float64() function. Here’s another example of converting from int64 to float64: package main import "fmt" func main() { var x int64 = 57 var y float64 = float64(x) fmt.Printf("%.2f\n", y) } Output: 57.00 The two zeros after the decimal point appear because we added the %.2f\n format specifier. Instead of 2, you could specify any other number, depending on how many decimal places you want to display. You can also convert from float to int. Here's an example: package main import "fmt" func main() { var f float64 = 409.8 var i int = int(f) fmt.Printf("f = %.3f\n", f) fmt.Printf("i = %d\n", i) } Output: f = 409.800i = 409 In this example, the program prints f = 409.800 with three decimal places. In the second print statement, the float is first converted to int, and the decimal part is discarded. Note that Go does not perform rounding, so the result is 409 without any rounding to the nearest integer. Strings Conversion in Go In Golang, we can convert a number to a string using the method strconv.Itoa. This method is part of the strconv package in the language's standard library. Run this code: package main import ( "fmt" "strconv" ) func main() { a := strconv.Itoa(12) fmt.Printf("%q\n", a) } The result should be the string "12". The quotes in the output indicate that this is no longer a number. In practice, such string-to-number and number-to-string conversions are often used to display useful information to users. For example, if you're building an online store, you can host it at Hostman, implement the core business logic, and fill it with products. After some time, the product manager suggests improving the user profile. The user should see the amount they have spent and how much more they need to spend to reach the next level. To do this, you need to display a message in the user profile that consists of a simple text and a set of digits. Try running this code: package main import ( "fmt" ) func main() { user := "Alex" sum := 50 fmt.Println("Congratulations, " + user + "! You have already spent " + lines + " dollars.") } The result will be an error message. You cannot concatenate a string and a number. The solution to this problem is to convert the data in Go. Let's fix the code by converting the variable lines to a string: package main import ( "fmt" "strconv" ) func main() { user := "Alex" sum := 50 fmt.Println("Congratulations, " + user + "! You have already spent " + strconv.Itoa(sum) + " dollars.") } Now, there will be no error, and the output will display the correct message with the proper set of digits. Of course, this is a simplified example. In real projects, the logic is much more complex and challenging. However, knowing the basic operations helps avoid a large number of errors. This is especially important when working with complex systems. Let's go back to our example. The product manager comes again and says that customers want to see the exact total amount of their purchases in their profile, down to the pennies. An integer value won't work here. As you already understood from the examples above, all digits after the decimal point are simply discarded. To make sure the total purchase amount in the user profile is displayed correctly, we will convert not an int, but a float to a string. For this task, there is a method fmt.Sprint, which is part of the fmt package. package main import ( "fmt" ) func main() { fmt.Println(fmt.Sprint(421.034)) f := 5524.53 fmt.Println(fmt.Sprint(f)) } To verify that the conversion was successful, concatenate the total with the string. For example: package main import ( "fmt" ) func main() { f := 5524.53 fmt.Println("Alex spent " + fmt.Sprint(f) + " dollars.") } There is no error now, and the information message correctly displays the floating-point number. Customers can see how much money they've spent in your store, with all expenses accounted for down to the penny. A common reverse task is to convert a string into numbers. For example, you have a form where the user enters their age or any other numeric values. The entered data is saved in the string format. Let's try working with this data— for instance, performing a subtraction: package main import ( "fmt" ) func main() { lines_yesterday := "50" lines_today := "108" lines_more := lines_today - lines_yesterday fmt.Println(lines_more) } The result of running this code will be an error message, as subtraction cannot be applied to string values. To perform mathematical operations on data stored as strings, you need to convert them to int or float. The choice of method depends on the type you will convert the string to. If you are working with integers, use the strconv.Atoi method. For floating-point numbers, use the strconv.ParseFloat method. package main import ( "fmt" "log" "strconv" ) func main() { lines_yesterday := "50" lines_today := "108" yesterday, err := strconv.Atoi(lines_yesterday) if err != nil { log.Fatal(err) } today, err := strconv.Atoi(lines_today) if err != nil { log.Fatal(err) } lines_more := today - yesterday fmt.Println(lines_more) } In this example, you use the if operator to check whether the conversion was successful. If an error occurs, the program will terminate, and the error information will be saved in the log. If the conversion is successful, the output will give you the correct result: 108 - 50 = 58. If you try to convert a string that does not contain a numerical value in the same way, you will receive an error message: strconv.Atoi: parsing "not a number": invalid syntax Try running this code: package main import ( "fmt" "strconv" ) func main() { a := "not a number" b, err := strconv.Atoi(a) fmt.Println(b) fmt.Println(err) } The code from the example above will fail because you are trying to convert a string whose value is not a number into a numeric type. Strings can also be converted to byte slices and back using the []byte() and string() constructs.  package main import ( "fmt" ) func main() { a := "hostman" b := []byte(a) c := string(b) fmt.Println(a) fmt.Println(b) fmt.Println(c) } In this function, you save the string to variable a, then convert the same string into a byte slice and save it to variable b, then turn the byte slice into a string and save the result to variable c. The output will be like this: hostman[104 111 115 116 109 97 110]hostman This simple example shows that you can easily convert strings to byte slices and back. Conclusion In this article, we only covered the basics. We looked at the available data types and how to perform type conversion in Go. If you want to learn more, explore the language documentation or at least the "A Tour of Go" tutorial — it's an interactive introduction to Go divided into three sections. The first section covers basic syntax and data structures, the second discusses methods and interfaces, and the third introduces Go's concurrency primitives. Each section concludes with several exercises so you can practice what you've learned.  In addition,  you can deploy Go applications (such as Beego and Gin) on our app platform.
10 December 2024 · 10 min to read

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