Sign In
Sign In

How to Create and Deploy a Gin App on Hostman App Platform

How to Create and Deploy a Gin App on Hostman App Platform
Hostman Team
Technical writer
Go
16.01.2025
Reading time: 14 min

Gin is a highly efficient HTTP web framework written in the Go programming language, providing developers with powerful tools for building web applications, RESTful APIs, and microservices. It stands out among other frameworks due to its high request processing speed, flexible configuration, and ease of use.

One of Gin’s key advantages is its performance. Gin uses a minimalist approach to handling HTTP requests, making it one of the fastest frameworks on the market. It is built on the net/http module from Golang’s standard library, ensuring excellent integration with Go’s ecosystem and enabling the use of Go’s concurrency features to handle a large number of simultaneous requests.

Another important advantage of Gin is its simplicity. The syntax and structure of Gin are intuitive, reducing the learning curve for developers and speeding up the development process. Its built-in routing system makes it easy to define and handle routes, while its powerful middleware system allows flexible request handling.

Gin’s flexibility is also worth mentioning. It allows you to extend functionality  through plugins and middleware, enabling adaptation to specific project requirements. Built-in support for JSON and other data formats simplifies the creation of RESTful APIs, and tools for handling requests and responses make data management straightforward.

In addition, Gin has an active community and solid documentation, making it an excellent choice for developers looking for a reliable and well-supported framework. There are plenty of resources, including code examples, guides, and libraries, that make the learning and development process easier.

Creating the Application

Functionality Overview

Our application will support basic CRUD operations (Create, Read, Update, Delete) for notes through a RESTful API. During development, we will discuss key aspects of integrating Gin with the GORM ORM library and demonstrate how to ensure the security and performance of our web application. The main features of our application include:

  1. Creating a New Note

    • The user can add a new note by sending a POST request with the note’s title and content.
    • The application will save the new note in the database and return its unique identifier.
  1. Retrieving All Notes

    • The user can request a list of all notes by sending a GET request.
    • The application will return all notes from the database in JSON format.
  1. Retrieving a Note by ID

    • The user can retrieve a specific note by its ID by sending a GET request with the specified ID.
    • The application will find the note in the database and return it in JSON format.
  1. Updating an Existing Note

    • The user can update an existing note by sending a PUT request with a new title and content.
    • The application will update the note’s data in the database and return the updated note.
  1. Deleting a Note

    • The user can delete a note by its ID by sending a DELETE request with the specified ID.
    • The application will remove the note from the database and return a status indicating the successful completion of the operation.

Project Setup

It is assumed that you have Go version 1.22 installed (you can install it using one of these guides: Windows, Ubuntu, MacOS). If you use an earlier version, errors may occur during the project setup and launch process. Additionally, you should have a basic understanding of Git and an account on one of the Git repository hosting services (GitHub, GitLab, Bitbucket, Gitea, etc.).

Step 1: Create a Project Directory

Run the following command to create the project directory:

mkdir GinApp

Navigate into the newly created directory:

cd GinApp

Step 2: Initialize a New Go Module

Run the following command to initialize a new Golang module:

go mod init gin-notes-api

Step 3: Install Required Packages

We will install the necessary packages for the project: Gin, GORM, and SQLite (for database interaction) using the following commands:

go get -u github.com/gin-gonic/gin
go get -u gorm.io/gorm
go get -u gorm.io/driver/sqlite

Step 4: Create the Project Structure

The project structure should look like this:

GinApp/  
├── go.mod  
├── main.go  
├── models/  
│   └── note.go  
├── handlers/  
│   └── note_handlers.go  
├── storage/  
│   ├── storage.go  
│   └── database.go  

You can create this structure using your IDE’s file explorer or by running the following command in the terminal:

mkdir -p models handlers storage && touch go.mod main.go models/note.go handlers/note_handlers.go storage/storage.go storage/database.go

Application Structure

models/note.go

Defines the data structure for notes. The Note model describes the fields of a note and is used to interact with the database through the GORM ORM library.

package models  

// Definition of the Note structure  
type Note struct {  
	ID      int    `json:"id" gorm:"primaryKey;autoIncrement"` // Unique identifier, auto-incremented  
	Title   string `json:"title"`                               // Note title  
	Content string `json:"content"`                             // Note content  
}  

storage/database.go

This file contains functions for initializing the database and retrieving the database instance. GORM is used to work with the SQLite database.

package storage  

import (  
	"gorm.io/driver/sqlite"  // Driver for SQLite  
	"gorm.io/gorm"           // GORM ORM library  
	"gin-notes-api/models"   // Importing the package with data models  
)  

// Declare a global variable to store the database instance  
var db *gorm.DB  

// Function to initialize the database  
func InitDatabase() error {  
	var err error  
	db, err = gorm.Open(sqlite.Open("notes.db"), &gorm.Config{}) // Connect to SQLite using GORM  
	if err != nil {  
		return err // Return an error if the connection fails  
	}  
	return db.AutoMigrate(&models.Note{}) // Automatically create the Note table if it doesn’t exist  
}  

// Function to retrieve the database instance  
func GetDB() *gorm.DB {  
	return db // Return the global db variable containing the database connection  
}  

storage/storage.go

This file provides CRUD (Create, Read, Update, Delete) operations for the Note model using GORM to interact with the SQLite database.

package storage  

import (  
	"gin-notes-api/models" // Importing the package with data models  
)  

// Function to retrieve all notes from the database  
func GetAllNotes() []models.Note {  
	var notes []models.Note  
	db.Find(¬es) // Use GORM to execute a SELECT query and fill the notes slice  
	return notes    // Return all retrieved notes  
}  

// Function to retrieve a note by ID  
func GetNoteByID(id int) *models.Note {  
	var note models.Note  
	if result := db.First(¬e, id); result.Error != nil {  
		return nil // Return nil if the note with the specified ID is not found  
	}  
	return ¬e // Return the found note  
}  

// Function to create a new note  
func CreateNote(title, content string) models.Note {  
	note := models.Note{  
		Title:   title,  
		Content: content,  
	}  
	db.Create(¬e) // Use GORM to execute an INSERT query and save the new note  
	return note      // Return the created note  
}  

// Function to update an existing note by ID  
func UpdateNote(id int, title, content string) *models.Note {  
	var note models.Note  
	if result := db.First(¬e, id); result.Error != nil {  
		return nil // Return nil if the note with the specified ID is not found  
	}  
	note.Title = title  
	note.Content = content  
	db.Save(¬e) // Use GORM to execute an UPDATE query and save the updated note  
	return ¬e   // Return the updated note  
}  

// Function to delete a note by ID  
func DeleteNoteByID(id int) bool {  
	if result := db.Delete(&models.Note{}, id); result.Error != nil {  
		return false // Return false if deletion fails  
	}  
	return true // Return true if the note is successfully deleted  
} 

handlers/note_handlers.go

This file contains handler functions for processing HTTP requests. These functions are triggered in response to different routes and perform actions such as creating, retrieving, updating, and deleting notes.

package handlers  

import (  
	"net/http"                 // HTTP package  
	"strconv"                  // For converting strings to other data types  

	"github.com/gin-gonic/gin" // Gin web framework  
	"gin-notes-api/storage"    // Import the storage module for database operations  
)  

// Handler for retrieving all notes  
func GetNotes(c *gin.Context) {  
	notes := storage.GetAllNotes()               // Fetch all notes from storage  
	c.JSON(http.StatusOK, notes)                 // Return notes in JSON format with a 200 OK status  
}  

// Handler for retrieving a note by ID  
func GetNoteByID(c *gin.Context) {  
	id, err := strconv.Atoi(c.Param("id"))       // Convert the ID parameter from string to integer  
	if err != nil {  
		c.JSON(http.StatusBadRequest, gin.H{     // Return 400 Bad Request if the ID is invalid  
			"error": "Invalid note ID",  
		})  
		return  
	}  
	note := storage.GetNoteByID(id)              // Fetch the note by ID from storage  
	if note == nil {  
		c.JSON(http.StatusNotFound, gin.H{       // Return 404 Not Found if the note is not found  
			"error": "Note not found",  
		})  
		return  
	}  
	c.JSON(http.StatusOK, note)                  // Return the found note in JSON format with a 200 OK status  
}  

// Handler for creating a new note  
func CreateNote(c *gin.Context) {  
	var input struct {  
		Title   string `json:"title" binding:"required"`  
		Content string `json:"content" binding:"required"`  
	}  
	if err := c.ShouldBindJSON(&input); err != nil {  
		c.JSON(http.StatusBadRequest, gin.H{     // Return 400 Bad Request if the input data is invalid  
			"error": err.Error(),  
		})  
		return  
	}  
	note := storage.CreateNote(input.Title, input.Content) // Create a new note in storage  
	c.JSON(http.StatusCreated, note)                       // Return the created note in JSON format with a 201 Created status  
}  

// Handler for updating an existing note by ID  
func UpdateNoteByID(c *gin.Context) {  
	id, err := strconv.Atoi(c.Param("id"))       // Convert the ID parameter from string to integer  
	if err != nil {  
		c.JSON(http.StatusBadRequest, gin.H{     // Return 400 Bad Request if the ID is invalid  
			"error": "Invalid note ID",  
		})  
		return  
	}  
	var input struct {  
		Title   string `json:"title" binding:"required"`  
		Content string `json:"content" binding:"required"`  
	}  
	if err := c.ShouldBindJSON(&input); err != nil {  
		c.JSON(http.StatusBadRequest, gin.H{     // Return 400 Bad Request if the input data is invalid  
			"error": err.Error(),  
		})  
		return  
	}  
	note := storage.UpdateNote(id, input.Title, input.Content) // Update the note in storage  
	if note == nil {  
		c.JSON(http.StatusNotFound, gin.H{       // Return 404 Not Found if the note is not found  
			"error": "Note not found",  
		})  
		return  
	}  
	c.JSON(http.StatusOK, note)                  // Return the updated note in JSON format with a 200 OK status  
}  

// Handler for deleting a note by ID  
func DeleteNoteByID(c *gin.Context) {  
	id, err := strconv.Atoi(c.Param("id"))       // Convert the ID parameter from string to integer  
	if err != nil {  
		c.JSON(http.StatusBadRequest, gin.H{     // Return 400 Bad Request if the ID is invalid  
			"error": "Invalid note ID",  
		})  
		return  
	}  
	if success := storage.DeleteNoteByID(id); !success {  
		c.JSON(http.StatusNotFound, gin.H{       // Return 404 Not Found if the note is not found  
			"error": "Note not found",  
		})  
		return  
	}  
	c.Status(http.StatusNoContent)              // Return 204 No Content on successful deletion  
}  

main.go

This file serves as the main entry point of the application. It initializes the database and sets up routes for handling HTTP requests using the Gin web framework.

package main

import (
	"log"                      // Package for logging
	"github.com/gin-gonic/gin" // Gin web framework
	"gin-notes-api/handlers"   // Importing the module with request handlers
	"gin-notes-api/storage"    // Importing the module for database operations
)

func main() {
	// Initialize the database
	if err := storage.InitDatabase(); err != nil {
		log.Fatalf("Failed to initialize database: %v", err) // Log the error and terminate the program if database initialization fails
	}

	// Create a new Gin router with default settings
	router := gin.Default()

	// Define routes and bind them to their respective handlers
	router.GET("/notes", handlers.GetNotes)             // Route for retrieving all notes
	router.GET("/notes/:id", handlers.GetNoteByID)      // Route for retrieving a note by ID
	router.POST("/notes", handlers.CreateNote)          // Route for creating a new note
	router.PUT("/notes/:id", handlers.UpdateNoteByID)   // Route for updating a note by ID
	router.DELETE("/notes/:id", handlers.DeleteNoteByID) // Route for deleting a note by ID

	// Start the web server on port 8080
	router.Run(":8080")
}

Now we can run the application locally and test its functionality.

To start the application, use the following command:

go run main.go

Examples of curl Requests for Testing Functionality

Create a New Note

This request creates a new note with a specified title and content.

curl -X POST http://localhost:8080/notes \
-H "Content-Type: application/json" \
-d '{"title":"Title","content":"Note body"}'

Get All Notes

This request retrieves a list of all notes stored in the database.

curl -X GET http://localhost:8080/notes

Get a Note by ID

This request fetches a specific note by its unique ID.

curl -X GET http://localhost:8080/notes/1

Update a Note by ID

This request updates an existing note by its ID, providing a new title and content.

curl -X PUT http://localhost:8080/notes/1 \
-H "Content-Type: application/json" \
-d '{"title":"Updated Title","content":"Updated note body"}'

Delete a Note by ID

This request deletes a note with a specific ID.

curl -X DELETE http://localhost:8080/notes/1

Deploying the Gin Application on Hostman App Platform

Creating and Uploading the Repository

To deploy the application using Hostman App Platform, first ensure your project is hosted in a Git repository. This example uses GitHub.

  1. Initialize a Git repository locally in your project directory:

git init -b main
git add .
git commit -m 'First commit'
  1. Push the repository to a remote server using the commands provided when creating a new GitHub repository:

git remote add origin [email protected]:your_user/your_repository.git
git push -u origin main

Setting Up Hostman App Platform

  1. Go to the App Platform section in Hostman and click Create app.

  2. Under the Type section, choose the Backend tab and select the Gin framework.

  3. Connect your GitHub account by granting access to the repositories, or manually select the necessary repository.

  4. After connecting your GitHub account, select the repository containing your application in the Repository section.

  5. Choose a region where your application will be hosted.

  6. In the Configuration section, select the minimum settings; they are sufficient for this project. You can modify them later if needed.

  7. Leave the default values in the App settings section. For more complex projects, you may specify environment variables and custom build commands.

  8. Specify a name for your application and click Start deploy.

Deployment Process

  • The deployment process can take up to 10 minutes. Once it’s completed, you will see the message “Deployment successfully completed” in the deployment logs.

  • Navigate to the Settings tab on the application page to view the domain assigned to your app.
    In the same section, you can modify the server configuration, edit deployment settings, and update the domain binding. If you connect a custom domain, a Let’s Encrypt SSL certificate will be automatically issued and renewed 7 days before expiration.

Testing the Application

To verify that the application is working correctly, execute a curl request, replacing localhost with the assigned domain:

curl -X GET https://your_domain/notes

Conclusion

In this tutorial, we have developed a basic web application for managing notes using the Gin framework and GORM library. The created RESTful API supports basic CRUD operations, making the application simple and user-friendly.

Gin proved to be an efficient and easy-to-learn tool. Its routing system and support for concurrent requests made development smoother. GORM facilitated database interaction by automating many tasks.

The application was successfully deployed on the Hostman App Platform, providing a fast and reliable deployment process. 

In the future, we can enhance the application by adding new features such as user authentication and advanced note search capabilities.

This project demonstrated how modern development tools like Gin and GORM simplify web application creation.

Go
16.01.2025
Reading time: 14 min

Similar

Microservices

Database Connection in Python, Go, and JavaScript

Databases are an essential part of almost any project today. Database interactions are especially familiar to system and database administrators, DevOps/SRE professionals, and software developers. While administrators typically deploy one or multiple database instances and configure the necessary connection parameters for applications, developers need to connect directly to the database within their code. This article explores how to connect to databases using different programming languages. Prerequisites We will provide examples for connecting to MySQL, PostgreSQL, Redis, MongoDB, and ClickHouse databases using Python, Go, and JavaScript. To follow this guide, you will need: A database deployed on a server or in the cloud. Installed environments for Python, Go, and JavaScript, depending on your application programming language. Additionally for Python: pip installed. Additionally for JavaScript: Node.js and npm installed. Database Connection in Python MySQL and Python For connecting to MySQL databases, we can use a Python driver called MySQL Connector. Install the driver using pip: pip install mysql-connector-python Initialize a new connection: Import the mysql.connector library and the Error class to handle specific connection errors. Create a function named create_connection, passing the database address (host), user name (user), and user password (password). To establish the connection, define a class called create_connection that receives the variable names containing the database connection details. import mysql.connector from mysql.connector import Error def create_connection(host_name, user_name, user_password): connection = None try: connection = mysql.connector.connect( host="91.206.179.29", user="gen_user", password="m-EE6Wm}z@wCKe" ) print("Successfully connected to MySQL Server!") except Error as e: print(f"The error '{e}' occurred") return connection def execute_query(connection, query): cursor = connection.cursor() try: cursor.execute(query) connection.commit() print("Query executed successfully") except Error as e: print(f"The error '{e}' occurred") connection = create_connection("91.206.179.29", "gen_user", "m-EE6Wm}z@wCKe") Run the script. If everything works correctly, you will see the "Successfully connected to MySQL Server!" message. If any errors occur, the console will display error code and description. Create a new table: Connect to the database using the connection.database class, specifying the name of the database. Note that the database should already exist. To create a table, initialize a variable create_table_query containing the SQL CREATE TABLE query. For data insertion, initialize another variable insert_data_query with the SQL INSERT INTO query. To execute each query, use the execute_query class, which takes the database connection string and the variable containing the SQL query. connection.database = 'test_db' create_table_query = """ CREATE TABLE IF NOT EXISTS users ( id INT AUTO_INCREMENT PRIMARY KEY, name VARCHAR(100) NOT NULL, age INT NOT NULL ) """ execute_query(connection, create_table_query) insert_data_query = """ INSERT INTO users (name, age) VALUES ('Alice', 30), ('Bob', 25) """ execute_query(connection, insert_data_query) if connection.is_connected(): connection.close() print("Connection closed") Run the script. PostgreSQL and Python Python offers several plugins for connecting to PostgreSQL, but the most popular one is psycopg2, which we will use here. Psycopg2 is one of the most frequently used Python plugins for PostgreSQL connections. One of its key advantages is its support for multithreading which allows you to maintain the database connection across multiple threads. Install psycopg2 using pip (if not already installed): pip install psycopg2-binary Connect to PostgreSQL. Import the Python psycopg2 package and create a function create_new_conn, using the try block. Establish the connection with the psycopg2.connect function, which requires the database name, user name, password, and database address as input. To initialize the connection, use the create_new_conn() function. Here’s the full code example for connecting to a database: import psycopg2 from psycopg2 import OperationalError def create_new_conn(): conn_to_postgres = None while not conn_to_postgres: try: conn_to_postgres = psycopg2.connect( default_db="default_db", default_user="gen_user", password_for_default_user="PasswordForDefautUser9893#", db_address="91.206.179.128" ) print("The connection to PostgreSQL has been successfully established!") except OperationalError as e: print(e) return conn_to_postgres conn_to_postgres = create_new_conn() Run the script: python3 connect_to_postgres.py If successful, you will see the "The connection to PostgreSQL has been successfully established!" message. . Next, create a table named books, which will have three columns. Use the cursor class for SQL expressions, such as creating database objects. If the query involves adding or modifying data, you must call the conn_to_postgres.commit() function afterward to apply the changes. import psycopg2 from psycopg2 import OperationalError def create_new_conn(): conn_to_postgres = None while not conn_to_postgres: try: conn_to_postgres = psycopg2.connect( default_db="default_db", default_user="gen_user", password_for_default_user="PasswordForDefautUser9893#", db_address="91.206.179.128" ) except OperationalError as e: print(e) return conn_to_postgres conn_to_postgres = create_new_conn() cursor = conn_to_postgres.cursor() cursor.execute(""" CREATE TABLE books ( book_id INT PRIMARY KEY NOT NULL, book_name VARCHAR(255) NOT NULL, book_author VARCHAR(255) NOT NULL ) """) conn_to_postgres.commit() print("Table Created successfully") Run the script: python3 create_table.py Now, let’s run INSERT INTO to add a new line: cursor.execute(""" INSERT INTO books (book_id,book_name,book_author) VALUES (1, 'Long Walk to Freedom', 'Nelson_Mandela') """) The full code is below: import psycopg2 from psycopg2 import OperationalError def create_new_conn(): conn_to_postgres = None while not conn_to_postgres: try: conn_to_postgres = psycopg2.connect( default_db="default_db", default_user="gen_user", password_for_default_user="PasswordForDefautUser9893#", db_address="91.206.179.128" ) except OperationalError as e: print(e) return conn_to_postgres conn_to_postgres = create_new_conn() cursor = conn_to_postgres.cursor() cursor.execute(""" INSERT INTO books (book_id,book_name,book_author) VALUES (1, 'Long Walk to Freedom', 'Nelson_Mandela') """) conn_to_postgres.commit() conn_to_postgres.close() print("Data inserted successfully") Run the script: python3 insert-data.py Redis and Python Redis belongs to the class of NoSQL databases, where data is stored in memory rather than on hard drives. It uses a key-value format for data storage. Redis has a wide range of applications, from data storage and caching to serving as a message broker. We will use the redis-py (or simply redis) library for connecting to Redis. Install the Redis library using pip: pip install redis Connecting to a Redis instance: Use a try block structure for connection, specifying the function redis.StrictRedis where you provide the Redis address, port, and user password. import redis try: connect_to_redis_server = redis.StrictRedis( redis_db_host=91.206.179.128, redis_db_port=6379, redis_user_password='PasswordForRedis6379') print connect_to_redis_server connect_to_redis_server.ping() print 'Successfully connected to Redis Server!' except Exception as ex: print 'Error:', ex exit('Failed to connect to Redis server.') Run the script: python3 connect_to_redis.py If successful, you will see a message like "Successfully connected to Redis Server!". Unlike relational databases, Redis stores data in a key-value format. The key uniquely identifies the corresponding value. Use the set method to create a new record. The example below creates a record with the key City and the value Berlin: print('Create new record:', connect_to_redis_server.set("City", "Berlin")) Use the get method to retrieve the value associated with a key: print('Print record using record key:', connect_to_redis_server.get("City")) Use the delete method to remove a record by its key: print('Delete record with key:', connect_to_redis_server.delete("City")) The complete code fragment is below. import redis try: connect_to_redis_server = redis.StrictRedis( redis_db_host=91.206.179.128, redis_db_port=6379, redis_user_password='PasswordForRedis6379') print ('New record created:', connect_to_redis_server.set("City", "Berlin")) print ('Print created record using record key', connect_to_redis_server.get("City")) print ('Delete created record with key :', connect_to_redis_server.delete("City")) except Exception as ex: print ('Error:', ex) MongoDB and Python MongoDB is another widely used NoSQL database that belongs to the document-oriented category. Data is organized as JSON-like documents. To connect to a MongoDB database with Python, the recommended library is PyMongo, which provides a synchronous API. Install the PyMongo plugin: pip3 install pymongo Connect to MongoDB server using the following Python code. Import the pymongo module and use the MongoClient class to specify the database server address. To establish a connection to the MongoDB server, use a try block for error handling: import pymongo connect_to_mongo = pymongo.MongoClient("mongodb://91.206.179.29:27017/") first_db = connect_to_mongo["mongo-db1"] try: first_db.command("serverStatus") except Exception as e: print(e) else: print("Successfully connected to MongoDB Server!") connect_to_mongo.close() Run: python3 connect_mongodb.py If the connection is successfully established, the script will return the message: "Successfully connected to MongoDB Server!" Add data to MongoDB. To add data, you need to create a dictionary. Let's create a dictionary named record1, containing three keys: record1 = { "name": "Alex", "age": 25, "location": "London" } To insert the dictionary data, use the insert_one method in MongoDB. insertrecord = collection1.insert_one(record1) import pymongo connect_to_mongo = pymongo.MongoClient("mongodb://91.206.179.29:27017/") db1 = connect_to_mongo["newdb"] collection1 = db1["userdata"] record1 = { "name": "Alex", "age": 25, "location": "London" } insertrecord = collection1.insert_one(record1) print(insertrecord) Run the script: python3 connect_mongodb.py ClickHouse and Python ClickHouse is a columnar NoSQL database where data is stored in columns rather than rows. It is widely used for handling analytical queries. Install the ClickHouse driver for Python. There is a dedicated plugin for ClickHouse called clickhouse-driver. Install the driver using the pip package manager: pip install clickhouse-driver Connect to ClickHouse. To initialize a connection with ClickHouse, you need to import the Client class from the clickhouse_driver library. To execute SQL queries, use the client.execute function. You also need to specify the engine. For more details on supported engines in ClickHouse, you can refer to the official documentation. We'll use the default engine, MergeTree. Next, create a new table called users and insert two columns with data. To list the data to be added to the table, use the tuple data type. After executing the necessary queries, make sure to close the connection to the database using the client.disconnect() method. The final code will look like this: from clickhouse_driver import Client client = Client(host=91.206.179.128', user='root', password='P@$$w0rd123', port=9000) client.execute(''' CREATE TABLE IF NOT EXISTS Users ( id UInt32, name String, ) ENGINE = MergeTree() ORDER BY id ''') data = [ (1, 'Alice'), (2, 'Mary') ] client.execute('INSERT INTO Users (id, name) VALUES', data) result = client.execute('SELECT * FROM Users') for row in result: print(row) client.disconnect() Database Connection in Go Go is one of the youngest programming languages, developed in 2009 by Google.  It is widely used in developing microservice architectures and network utilities. For example, services like Docker and Kubernetes are written in Go. Go supports integrating all popular databases, including PostgreSQL, Redis, MongoDB, MySQL, ClickHouse, etc. MySQL and Go For working with the MySQL databases in Go, use the go-sql-driver/mysql driver. Create a new directory for storing project files and navigate into it: mkdir mysql-connect && cd mysql-connect Create a go.mod file to store the dependencies: go mod init golang-connect-mysql Download the MySQL driver using the go get command: go get -u github.com/go-sql-driver/mysql Create a new file named main.go. Specify the database connection details in the dsn variable: package main import ( "database/sql" "fmt" "log" _ "github.com/go-sql-driver/mysql" ) func main() { dsn := "root:password@tcp(localhost:3306)/testdb" db, err := sql.Open("mysql", dsn) if err != nil { log.Fatal(err) } defer db.Close() if err := db.Ping(); err != nil { log.Fatal(err) } fmt.Println("Successfully connected to the database!") query := "INSERT INTO users (name, age) VALUES (?, ?)" result, err := db.Exec(query, "Alex", 25) if err != nil { log.Fatal(err) } lastInsertID, err := result.LastInsertId() if err != nil { log.Fatal(err) } fmt.Printf("Inserted data with ID: %d\n", lastInsertID) } PostgreSQL and Go To connect to PostgreSQL, use the pq driver. Before installing the driver, let's prepare our environment. Create a new directory for storing the project files and navigate into it: mkdir postgres-connect && cd postgres-connect Since we will be working with dependencies, we need to create a go.mod file to store them: go mod init golang-connect-postgres Download the pq driver using the go get command: go get github.com/lib/pq Create a new file named main.go. In addition to importing the pq library, it is necessary to add the database/sql library as Go does not come with official database drivers by default. The database/sql library consists of general, independent interfaces for working with databases. It is also important to note the underscore (empty identifier) when importing the pq module: _ "github.com/lib/pq" The empty identifier is used to avoid the "unused import" error, as in this case, we only need the driver to be registered in database/sql. The fmt package is required to output data to the standard output stream, for example, to the console. To open a connection to the database, the sql.Open function is used, which takes the connection string (connStr) and the driver name (postgres). The connection string specifies the username, database name, password, and host address: package main import ( "database/sql" "fmt" "log" _ "github.com/lib/pq" ) func main() { connStr := "user=golang dbname=db_for_golang password=Golanguserfordb0206$ host=47.45.249.146 sslmode=disable" db, err := sql.Open("postgres", connStr) if err != nil { log.Fatal(err) } defer db.Close() err = db.Ping() if err != nil { log.Fatal(err) } fmt.Println("Successfully connected to PostgreSQL!") } Compile and run: go run main.go If everything works correctly, the terminal will display the message Successfully connected to PostgreSQL! Now, let's look at an example of how to insert data into a table.  First, we need to create a table in the database. When using Hostman cloud databases, you can copy the PostgreSQL connection string displayed in the "Connections" section of the Hostman web interface. Make sure that the postgresql-client utility is installed on your device beforehand. Enter the psql shell and connect to the previously created database: \c db_for_golang Create a table named Cities with three fields — city_id, city_name, and city_population: CREATE TABLE Cities ( city_id INT PRIMARY KEY, city_name VARCHAR(45) NOT NULL, city_population INT NOT NULL); Grant full privileges to the created table for the user: GRANT ALL PRIVILEGES ON TABLE cities TO golang; The function db.Prepare is used to prepare data. It specifies the query for insertion in advance. To insert data, use the function stmt.Exec. In Go, it's common to use plain SQL without using the ORM (Object-Relational Mapping) approach. stmt, err := db.Prepare("INSERT INTO Cities(city_id, city_name, city_population) VALUES($1, $2, $3)") if err != nil { log.Fatal(err) } defer stmt.Close() _, err = stmt.Exec(1, "Toronto", 279435) if err != nil { log.Fatal(err) } fmt.Println("Data inserted successfully!") } If all works correctly, you will see: Data inserted successfully! Redis and Go To connect to Redis, you need to use the go-redis driver. Сreate a new directory: mkdir connect-to-redis && cd connect-to-redis Prepare the dependency file: go mod init golang-connect-redis And optimize them: go mod tidy Download the go-redis module: go get github.com/go-redis/redis/v8 To connect to Redis, use the redis.Options function to specify the address and port of the Redis server. Since Redis does not use authentication by default, you can leave the Password field empty and use the default database (database 0): package main import ( "context" "fmt" "log" "github.com/go-redis/redis/v8" ) func main() { rdb := redis.NewClient(&redis.Options{ Addr: "91.206.179.128:6379", Password: "", DB: 0, }) ctx := context.Background() _, err := rdb.Ping(ctx).Result() if err != nil { log.Fatalf("Couldn't connect to Redis: %v", err) } fmt.Println("Successfully connected to Redis!") } You should see the message «Successfully connected to Redis!» MongoDB and Go To work with MongoDB, we'll use the mongo driver. Create a new directory to store the project structure: mkdir connect-to-mongodb && cd connect-to-mongodb Initialize the dependency file: go mod init golang-connect-mongodb Download the mongo library: go get go.mongodb.org/mongo-driver/mongo Connect to MongoDB using the options.Client().ApplyURI method. It takes a connection string such as mongodb://91.206.179.29:27017, where 91.206.179.29 is the MongoDB server address and 27017 is the port for connecting to MongoDB. The options.Client().ApplyURI string is used only for specifying connection data. To check the connection status, you can use another function, client.Ping, which shows the success or failure of the connection: package main import ( "context" "fmt" "log" "time" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/mongo/options" ) func main() { clientOptions := options.Client().ApplyURI("mongodb://91.206.179.29:27017") client, err := mongo.Connect(context.TODO(), clientOptions) if err != nil { log.Fatalf("Couldn't connect to MongoDB server: %v", err) } fmt.Println("successfully connected to MongoDB!") ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second) defer cancel() err = client.Ping(ctx, nil) if err != nil { log.Fatalf("Could not ping MongoDB server: %v", err) } fmt.Println("Ping MongoDB server successfully!") } You should see the message: successfully connected to MongoDB!Ping MongoDB server successfully MongoDB uses collections to store data. You can create collections using the .Collection function.  Below, we will create a database called first-database and a collection called first-collection. The collection will have a new document, containing three keys: user-name, user-age, and user-email. collection := client.Database("first-database").Collection("first-collection") document := map[string]interface{}{ "user-name": "Alice", "user-age": 25, "user-email": "[email protected]", } insertResult, err := collection.InsertOne(ctx, document) if err != nil { log.Fatalf("Couldn't insert new document: %v", err) } fmt.Printf("Inserted new document with ID: %v\n", insertResult.InsertedID) if err := client.Disconnect(ctx); err != nil { log.Fatalf("Could not disconnect from MongoDB: %v", err) } fmt.Println("Disconnected from MongoDB!") } If successful, you will see the Inserted new document message with the document ID.  ClickHouse and Go To work with ClickHouse, use the clickhouse-go driver. Create a new directory to store the project files and navigate to it: clickhouse-connect && cd clickhouse-connect Create a go.mod file to store the dependencies: go mod init golang-connect-clickhouse Download the Clickhouse driver using the command: go get github.com/ClickHouse/clickhouse-go/v2 Create a new file named main.go, where you will specify the connection data to ClickHouse. package main import ( "database/sql" "log" "github.com/ClickHouse/clickhouse-go/v2" ) func main() { dsn := "tcp://localhost:9000?username=user1&password=PasswordForuser175465&database=new_db" db, err := sql.Open("clickhouse", dsn) if err != nil { log.Fatal(err) } defer db.Close() if err := db.Ping(); err != nil { log.Fatal(err) } log.Println("Connected to ClickHouse!") } Database Connection in JavaScript In JavaScript, all connections to external services are made using the Node.js platform. Make sure that you have Node.js and the npm package manager installed on your device. MySQL and JavaScript To work with MySQL, use the mysql2 driver. Create a directory where we will store the project files: mkdir js-mysql-connect && cd js-mysql-connect Initialize the project: npm init -y Install the mysql2 library: npm install mysql2 Use the following code to connect to MySQL: const mysql = require('mysql2'); const connection_to_mysql = mysql.createConnection({ host: 'localhost', user: 'root', password: 'PasswordForRoot74463', database: db1, }); connection_to_mysql.connect((err) => { if (err) { console.error('Error connecting to MySQL:', err.message); return; } console.log('Successfully connected to MySQL Server!'); connection_to_mysql.end((endErr) => { if (endErr) { console.error('Error closing the connection_to_mysql:', endErr.message); } else { console.log('Connection closed.'); } }); }); PostgreSQL and JavaScript Connecting to PostgreSQL is done using the pg library. Create a directory where we will store the project files: mkdir js-postgres-connect && cd js-postgres-connect Initialize the project: npm init -y Install the pg library: npm install pg To connect to PostgreSQL, first import the pg library. Then, create a constant where you specify variables for the database address, username, password, database name, and port. Use the new pg.Client class to pass the connection data. We will create a table called cities and add two records into it. To do this, we will use the queryDatabase function, which contains the SQL queries. const pg = require('pg'); const config = { postgresql_server_host: '91.206.179.29', postgresql_user: 'gen_user', postgresql_user_password: 'PasswordForGenUser56467$', postgresql_database_name: 'default_db', postgresql_database_port: 5432, }; const client = new pg.Client(config); client.connect(err => { if (err) throw err; else { queryDatabase(); } }); function queryDatabase() { const query = ` DROP TABLE IF EXISTS cities; CREATE TABLE cities (id serial PRIMARY KEY, name VARCHAR(80), population INTEGER); INSERT INTO cities (name, population) VALUES ('Berlin', 3645000); INSERT INTO cities (name, population) VALUES ('Paris', 2161000); `; client .query(query) .then(() => { console.log('Table created successfully!'); client.end(console.log('Closed client connection')); }) .catch(err => console.log(err)) .then(() => { console.log('Finished execution, exiting now'); process.exit(); }); } Use this command to run the code: node connect-to-postgres.js Redis and JavaScript To work with Redis, use the ioredis library. Create a directory to store the project files: mkdir js-redis-connect && cd js-redis-connect Initialize the project: npm init -y Install the ioredis library: npm install ioredis To connect to Redis, import the ioredis library. Then create a constant named redis and specify the Redis server address. Inserting data, i.e., creating key-value objects, is done using an asynchronous function named setData, which takes two values — key and value, corresponding to the data format of the Redis system. const Redis = require('ioredis'); const redis = new Redis({ host: '91.206.179.29', port: 6379, password: 'UY+p8e?Kxmqqfa', }); async function setData(key, value) { try { await redis.set(key, value); console.log('Data successfully set'); } catch (error) { console.error('Error setting data:', error); } } async function getData(key) { try { const value = await redis.get(key); console.log('Data retrieved'); return value; } catch (error) { console.error('Error getting data:', error); } } (async () => { await redis.select(1); await setData('user', 'alex'); await getData('user'); redis.disconnect(); })(); Run: node connect-to-redis.js MongoDB and JavaScript To work with MongoDB, use the mongodb driver. Create a directory for storing the project files: mkdir js-mongodb-connect && cd js-mongodb-connect Initialize the project: npm init -y Install the mongodb library: npm install mongodb To connect to MongoDB, import the mongodb library. Specify the database address in the constant uri and pass the address into the MongoClient class. const { MongoClient } = require('mongodb'); const uri = "mongodb://91.206.179.29:27017"; const client = new MongoClient(uri, { useNewUrlParser: true, useUnifiedTopology: true }); async function connectToDatabase() { try { await client.connect(); console.log("Successfully connected to MongoDB!"); const database = client.db("myDatabase"); const collection = database.collection("myCollection"); const documents = await collection.find({}).toArray(); console.log("Documents found:", documents); } catch (error) { console.error("Error connecting to MongoDB:", error); } finally { await client.close(); console.log("Connection closed."); } } connectToDatabase(); ClickHouse and JavaScript To work with ClickHouse, use the clickhouse/client driver. Create a directory where we will store the project files: mkdir js-clickhouse-connect && cd js-clickhouse-connect Initialize the project: npm init -y Install the @clickhouse/client library: npm install @clickhouse/client To connect to ClickHouse, use the code below where we set the connection details and execute a simple SQL query that will return the first 10 records from the system table named system.tables: const { ClickHouse } = require('@clickhouse/client'); const client = new ClickHouse({ host: 'http://localhost:8123', username: 'default', password: 'PasswordforDefaultUser45435', database: 'default', }); async function connectAndQuery() { try { console.log('Successfully connected to ClickHouse Server!'); const rows = await client.query({ query: 'SELECT * FROM system.tables LIMIT 10', format: 'JSON', }).then((result) => result.json()); console.log('Query results:', rows); } catch (error) { console.error('Error Successfully connected to ClickHouse Server! or running the query:', error); } finally { console.log('Done.'); } } connectAndQuery(); Conclusion In today's article, we thoroughly explored how to connect to PostgreSQL, Redis, MongoDB, MySQL, and ClickHouse databases using Python, Go, and JavaScript. These languages can be used to create both web applications and microservices that utilize databases in their operation.
18 February 2025 · 23 min to read
Go

Working with Date and Time in Go Using the time Package

Go (Golang), like many other programming languages, has a built-in time package that provides special types and methods for working with dates and times. You can find comprehensive information about the time package in the official documentation. This guide will cover the basic aspects of working with time in Go.  All the examples shown were run on a cloud server provided by Hostman, using the Ubuntu 22.04 operating system and Go version 1.21.3. It is assumed that you are already familiar with the basics of Go and know how to run scripts using the appropriate interpreter command: go run script.go Parsing, Formatting, and Creating Dates Before getting started with time manipulation, it's important to understand a key feature of time formatting in Go. In most programming languages, date and time formats are specified using special symbols, which are replaced by values representing day, month, year, hour, minute, and second. However, Go approaches this differently. Instead of special symbols, it uses default date and time values represented by an increasing sequence of numbers: 01-02-03-04-05-06 This sequence of numbers represents: 1st month of the year (January) 2nd day of the month 3rd hour in 12-hour format (p.m.) 4th minute in 12-hour format (p.m.) 5th second in 12-hour format (p.m.) 6th year of the 21st century Thus, this results in the following time format: January 2nd, 3:04:05 PM, 2006 Or in another form: 02.01.2006 03:04:05 PM It is important to remember that this value is nothing more than a regular increasing sequence of numbers without any special significance. Therefore, this date and time act as a predefined layout for working with any explicitly specified date and time values. For example, here’s an abstract (not Go-specific) pseudocode example: currentTime = time.now() console.write("Current date: ", currentTime.format("%D.%M.%Y")) console.write("Current time: ", currentTime.format("%H:%M")) console.write("Current date and time: ", currentTime.format("%D.%M.%Y %H:%M")) In our pseudo-console, this would produce the following pseudo-output: Current date: 26.11.2024 Current time: 14:05 Current date and time: 26.11.2024 14:05 This is how date and time formatting works in most programming languages. In Go, however, the pseudocode would look like this: currentTime = time.now() console.write("Current date: ", currentTime.format("02.01.2006")) console.write("Current time: ", currentTime.format("03:04")) console.write("Current date and time: ", currentTime.format("02.01.2006 03:04")) The console output would be similar: Current date: 26.11.2024 Current time: 14:05 Current date and time: 26.11.2024 14:05 Here, the standard template values for date and time are automatically replaced with the actual date and time values. Additionally, template values have certain variations. For instance, you can specify the month 01 as Jan. Thanks to this approach, Go allows templates to be defined in a more intuitive and human-readable way. Parsing Working with time in Go starts by explicitly specifying it. This can be done using the time parsing function: package main import ( "fmt" // package for console I/O "time" // package for working with time "reflect" // package for determining variable types ) func main() { timeLayout := "2006-01-02" // time layout template timeValue := "2024-11-16" // time value to be parsed timeVariable, err := time.Parse(timeLayout, timeValue) // parsing time value using the template if err != nil { panic(err) // handling possible parsing errors } fmt.Println(timeVariable) // output the parsed time variable to the console fmt.Println(reflect.TypeOf(timeVariable)) // output the type of the time variable } When you run the script, the terminal will display the following output: 2024-11-16 00:00:00 +0000 UTC  time.Time Note that after parsing, a variable of type time.Time is created. This variable stores the parsed time value in its internal format. In the example shown, the time layout and value could be replaced with another equivalent format. func main() { timeLayout := "2006-Jan-02" timeValue:= "2024-Nov-16" ... The final result would remain the same. During parsing, an additional parameter can be specified to set the time zone, also known as the time offset or time zone: package main import ( "fmt" "time" ) func main() { // Local timeLocation, err := time.LoadLocation("Local") if err != nil { panic(err) } timeVariable, err := time.ParseInLocation("2006-01-02 15:04", "2024-11-16 07:45", timeLocation) if err != nil { panic(err) } fmt.Println("Local: ", timeVariable) // Asia/Bangkok timeLocation, err = time.LoadLocation("Asia/Bangkok") if err != nil { panic(err) } timeVariable, err = time.ParseInLocation("2006-01-02 15:04", "2024-11-16 07:45", timeLocation) if err != nil { panic(err) } fmt.Println("Asia/Bangkok: ", timeVariable) // Europe/Nicosia timeLocation, err = time.LoadLocation("Europe/Nicosia") if err != nil { panic(err) } timeVariable, err = time.ParseInLocation("2006-01-02 15:04", "2024-11-16 07:45", timeLocation) if err != nil { panic(err) } fmt.Println("Europe/Nicosia: ", timeVariable) } The console output of this script will be as follows: Local: 2024-11-16 07:45:00 +0000 UTC Asia/Bangkok: 2024-11-16 07:45:00 +0700 +07 Europe/Nicosia: 2024-11-16 07:45:00 +0300 EET Instead of explicitly creating a time zone variable, you can use a predefined constant: package main import ( "fmt" "time" ) func main() { // time.LoadLocation("Local") timeLocation, err := time.LoadLocation("Local") if err != nil { panic(err) } timeVariable, err := time.ParseInLocation("2006-01-02 15:04", "2024-11-16 07:45", timeLocation) if err != nil { panic(err) } fmt.Println(timeVariable) // time.Local timeVariable, err = time.ParseInLocation("2006-01-02 15:04", "2024-11-16 07:45", time.Local) if err != nil { panic(err) } fmt.Println(timeVariable) } In this case, the complete date and time values in both variants will be identical. 2024-11-16 07:45:00 +0000 UTC2024-11-16 07:45:00 +0000 UTC You can find a complete list of available time zones in the so-called Time Zone Database (tz database). Time zone identifiers are specified using two region names separated by a slash. For example: Europe/Nicosia Asia/Dubai US/Alaska Formatting We can format an already created time variable to represent its value as a specific text string. Thus, a variable of type time.Time has built-in methods for converting date and time into a string type. package main import ( "fmt" "time" ) func main() { timeLayout := "2006-01-02 15:04:05" timeValue := "2024-11-15 12:45:20" timeVariable, err := time.Parse(timeLayout, timeValue) if err != nil { panic(err) } fmt.Print("\r", "DATE", "\r\n") fmt.Println(timeVariable.Format("2006-01-02")) fmt.Println(timeVariable.Format("01/02/06")) fmt.Println(timeVariable.Format("01/02/2006")) fmt.Println(timeVariable.Format("20060102")) fmt.Println(timeVariable.Format("010206")) fmt.Println(timeVariable.Format("January 02, 2006")) fmt.Println(timeVariable.Format("02 January 2006")) fmt.Println(timeVariable.Format("02-Jan-2006")) fmt.Println(timeVariable.Format("Jan-02-06")) fmt.Println(timeVariable.Format("Jan-02-2006")) fmt.Println(timeVariable.Format("06")) fmt.Println(timeVariable.Format("Mon")) fmt.Println(timeVariable.Format("Monday")) fmt.Println(timeVariable.Format("Jan-06")) fmt.Print("\r", "TIME", "\r\n") fmt.Println(timeVariable.Format("15:04")) fmt.Println(timeVariable.Format("15:04:05")) fmt.Println(timeVariable.Format("3:04 PM")) fmt.Println(timeVariable.Format("03:04:05 PM")) fmt.Print("\r", "DATE and TIME", "\r\n") fmt.Println(timeVariable.Format("2006-01-02T15:04:05")) fmt.Println(timeVariable.Format("2 Jan 2006 15:04:05")) fmt.Println(timeVariable.Format("2 Jan 2006 15:04")) fmt.Println(timeVariable.Format("Mon, 2 Jan 2006 15:04:05 MST")) fmt.Print("\r", "PREDEFINED FORMATS", "\r\n") fmt.Println(timeVariable.Format(time.RFC1123)) // predefined format fmt.Println(timeVariable.Format(time.Kitchen)) // predefined format fmt.Println(timeVariable.Format(time.Stamp)) // predefined format fmt.Println(timeVariable.Format(time.DateOnly)) // predefined format } Running this script will output various possible date and time formats in the terminal: DATE 2024-11-15 11/15/24 11/15/2024 20241115 111524 November 15, 2024 15 November 2024 15-Nov-2024 Nov-15-24 Nov-15-2024 24 Fri Friday Nov-24 TIME 12:45 12:45:20 12:45 PM 12:45:20 PM DATE and TIME 2024-11-15T12:45:20 15 Nov 2024 12:45:20 15 Nov 2024 12:45 Fri, 15 Nov 2024 12:45:20 UTC PREDEFINED FORMATS Fri, 15 Nov 2024 12:45:20 UTC 12:45PM Nov 15 12:45:20 2024-11-15 Pay attention to the last few formats, which are predefined as constant values. These constants provide commonly used date and time formats in a convenient, ready-to-use form. You can find a complete list of these constants in the official documentation. time.Layout 01/02 03:04:05PM '06 -0700 time.ANSIC Mon Jan _2 15:04:05 2006 time.UnixDate Mon Jan _2 15:04:05 MST 2006 time.RubyDate Mon Jan 02 15:04:05 -0700 2006 time.RFC822 02 Jan 06 15:04 MST time.RFC822Z 02 Jan 06 15:04 -0700 time.RFC850 Monday, 02-Jan-06 15:04:05 MST time.RFC1123 Mon, 02 Jan 2006 15:04:05 MST time.RFC1123Z Mon, 02 Jan 2006 15:04:05 -0700 time.RFC3339 2006-01-02T15:04:05Z07:00 time.RFC3339Nano 2006-01-02T15:04:05.999999999Z07:00 time.Kitchen 3:04PM time.Stamp Jan _2 15:04:05 time.StampMilli Jan _2 15:04:05.000 time.StampMicro Jan _2 15:04:05.000000 time.StampNano Jan _2 15:04:05.000000000 time.DateTime 2006-01-02 15:04:05 time.DateOnly 2006-01-02 time.TimeOnly 15:04:05 Another common method to format date and time in Go is by converting it to Unix time.  package main import ( "fmt" "time" "reflect" ) func main() { timeVariable := time.Unix(350, 50) // set Unix time to 350 seconds and 50 nanoseconds from January 1, 1970, 00:00:00 fmt.Println("Time:", timeVariable) // display time in UTC format timeUnix := timeVariable.Unix() timeUnixNano := timeVariable.UnixNano() fmt.Println("Time (UNIX, seconds):", timeUnix) // display time in Unix format (seconds) fmt.Println("Time (UNIX, nanoseconds):", timeUnixNano) // display time in Unix format (nanoseconds) fmt.Println("Time (type):", reflect.TypeOf(timeUnix)) // display the variable type for Unix time } After running this script, the following output will appear in the terminal: Time: 1970-01-01 00:05:50.00000005 +0000 UTC Time (UNIX, seconds): 350 Time (UNIX, nanoseconds): 350000000050 Time (type): int64 Note that the variable created to store the Unix time value is of type int64, not time.Time. Thus, by using formatting, you can perform conversions between string-based time and Unix time and vice versa: package main import ( "fmt" "time" ) func main() { timeString, _ := time.Parse("2006-01-02 15:04:05", "2024-11-15 12:45:20") fmt.Println(timeString.Unix()) timeUnix := time.Unix(12345, 50) fmt.Println(timeUnix.Format("2006-01-02 15:04:05")) } The console output of this script will display the results of conversions to and from Unix time: 17316747201970-01-01 03:25:45 Creation In Go, there is a more straightforward way to create a time.Time variable by explicitly setting the date and time parameters: package main import ( "fmt" "time" ) func main() { timeLocation, _ := time.LoadLocation("Europe/Vienna") // year, month, day, hour, minute, second, nanosecond, time zone timeVariable := time.Date(2024, 11, 20, 12, 30, 45, 50, timeLocation) fmt.Print(timeVariable) } After running this script, the following output will appear in the terminal: 2024-11-20 12:30:45.00000005 +0100 CET Current Date and Time In addition to manually setting arbitrary dates and times, you can set the current date and time: package main import ( "fmt" "time" "reflect" ) func main() { timeNow := time.Now() fmt.Println(timeNow) fmt.Println(timeNow.Format(time.DateTime)) fmt.Println(timeNow.Unix()) fmt.Println(reflect.TypeOf(timeNow)) } After running this script, the following output will appear in the terminal: 2024-11-27 17:08:18.195495127 +0000 UTC m=+0.000035621 2024-11-27 17:08:18 1732727298 time.Time As you can see, the time.Now() function creates the familiar time.Time variable, whose values can be formatted arbitrarily. Extracting Parameters The time.Time variable consists of several parameters that together form the date and time: Year Month Day Weekday Hour Minute Second Nanosecond Time zone Go provides a set of methods to extract and modify each of these parameters. Most often, you will need to retrieve specific parameters from an already created time variable: package main import ( "fmt" "time" "reflect" ) func main() { timeLayout := "2006-01-02 15:04:05" timeValue := "2024-11-15 12:45:20" timeVariable, _ := time.Parse(timeLayout, timeValue) fmt.Println("Year:", timeVariable.Year()) fmt.Println("Month:", timeVariable.Month()) fmt.Println("Day:", timeVariable.Day()) fmt.Println("Weekday:", timeVariable.Weekday()) fmt.Println("Hour:", timeVariable.Hour()) fmt.Println("Minute:", timeVariable.Minute()) fmt.Println("Second:", timeVariable.Second()) fmt.Println("Nanosecond:", timeVariable.Nanosecond()) fmt.Println("Time zone:", timeVariable.Location()) fmt.Println("") fmt.Println("Year (type):", reflect.TypeOf(timeVariable.Year())) fmt.Println("Month (type):", reflect.TypeOf(timeVariable.Month())) fmt.Println("Day (type):", reflect.TypeOf(timeVariable.Day())) fmt.Println("Weekday (type):", reflect.TypeOf(timeVariable.Weekday())) fmt.Println("Hour (type):", reflect.TypeOf(timeVariable.Hour())) fmt.Println("Minute (type):", reflect.TypeOf(timeVariable.Minute())) fmt.Println("Second (type):", reflect.TypeOf(timeVariable.Second())) fmt.Println("Nanosecond (type):", reflect.TypeOf(timeVariable.Nanosecond())) fmt.Println("Time zone (type):", reflect.TypeOf(timeVariable.Location())) } The console output of this script will be: Year: 2024 Month: November Day: 15 Weekday: Friday Hour: 12 Minute: 45 Second: 20 Nanosecond: 0 Time zone: UTC Year (type): int Month (type): time.Month Day (type): int Weekday (type): time.Weekday Hour (type): int Minute (type): int Second (type): int Nanosecond (type): int Time zone (type): *time.Location Thus, you can individually retrieve specific information about the date and time without needing to format the output before displaying it in the console. Note the types of the retrieved variables — all of them have the int type except for a few: Month (time.Month) Weekday (time.Weekday) Time zone (*time.Location) The last one (time zone) is a pointer. Modification, Addition, and Subtraction Modification You cannot change the parameters of date and time directly in an already created time.Time variable. However, you can recreate the variable with updated values, thus changing the existing date and time: package main import ( "fmt" "time" ) func main() { timeVariable := time.Now() fmt.Println(timeVariable) // year, month, day, hour, minute, second, nanosecond, time zone timeChanged := time.Date(timeVariable.Year(), timeVariable.Month(), timeVariable.Day(), timeVariable.Hour() + 14, timeVariable.Minute(), timeVariable.Second(), timeVariable.Nanosecond(), timeVariable.Location()) fmt.Println(timeChanged) } When running this script, the following output will appear: 2024-11-28 14:35:05.287957345 +0000 UTC m=+0.0000391312024-11-29 04:35:05.287957345 +0000 UTC In this example, 14 hours were added to the current time. This way, you can selectively update the time values in an existing time.Time variable. Change by Time Zone Sometimes, it is necessary to determine what the specified date and time will be in a different time zone. For this, Go provides a special method: package main import ( "fmt" "time" ) func main() { locationFirst, _ := time.LoadLocation("Europe/Nicosia") timeFirst := time.Date(2000, 1, 1, 0, 0, 0, 0, locationFirst) fmt.Println("Time (Europe/Nicosia)", timeFirst) locationSecond, _ := time.LoadLocation("America/Chicago") timeSecond := timeFirst.In(locationSecond) // changing the time zone and converting the date and time based on it fmt.Println("Time (America/Chicago)", timeSecond) } The result of running the script will produce the following console output: Time (Europe/Nicosia) 2000-01-01 00:00:00 +0200 EET Time (America/Chicago) 1999-12-31 16:00:00 -0600 CST Thus, we obtain new date and time values, updated according to the newly specified time zone. Addition and Subtraction Go does not have separate methods for date and time addition. Instead, you can add time intervals to an already created time.Time variable: package main import ( "fmt" "time" ) func main() { // current time timeVariable := time.Now() fmt.Println(timeVariable) // adding 5 days (24 hours * 5 days = 120 hours) timeChanged := timeVariable.Add(120 * time.Hour) fmt.Println(timeChanged) // subtracting 65 days (24 hours * 65 days = 1560 hours) timeChanged = timeVariable.Add(-1560 * time.Hour) fmt.Println(timeChanged) } Running this script will give the following output: 2024-12-05 08:42:01.927334604 +0000 UTC m=+0.000035141 2024-12-10 08:42:01.927334604 +0000 UTC m=+432000.000035141 2024-10-01 08:42:01.927334604 +0000 UTC m=-5615999.999964859 Note that when subtracting a sufficient number of days from the time.Time variable, the month is also modified. Also, the time.Hour variable actually has a special type, time.Duration: package main import ( "fmt" "time" "reflect" ) func main() { fmt.Println(reflect.TypeOf(time.Hour)) fmt.Println(reflect.TypeOf(120* time.Hour)) } The output after running the script will be: time.Durationtime.Duration However, modifying the date and time by adding or subtracting a large number of hours is not very clear. In some cases, it is better to use more advanced methods for changing the time: package main import ( "fmt" "time" ) func main() { timeVariable := time.Now() fmt.Println(timeVariable) // year, month, day timeChanged := timeVariable.AddDate(3, 2, 1) fmt.Println(timeChanged) // day timeChanged = timeChanged.AddDate(0, 0, 15) fmt.Println(timeChanged) // year, month timeChanged = timeChanged.AddDate(5, 1, 0) fmt.Println(timeChanged) // -year, -day timeChanged = timeChanged.AddDate(-2, 0, -10) fmt.Println(timeChanged) } After running this script, the output will look like this: 2024-11-28 17:51:45.769245873 +0000 UTC m=+0.000024921 2028-01-29 17:51:45.769245873 +0000 UTC 2028-02-13 17:51:45.769245873 +0000 UTC 2033-03-13 17:51:45.769245873 +0000 UTC 2031-03-03 17:51:45.769245873 +0000 UTC Subtraction Unlike addition, Go has specialized methods for subtracting one time.Time variable from another. package main import ( "fmt" "time" "reflect" ) func main() { timeFirst := time.Date(2024, 6, 14, 0, 0, 0, 0, time.Local) timeSecond := time.Date(2010, 3, 26, 0, 0, 0, 0, time.Local) timeDeltaSub := timeFirst.Sub(timeSecond) // timeFirst - timeSecond timeDeltaSince := time.Since(timeFirst) // time.Now() - timeFirst timeDeltaUntil := time.Until(timeFirst) // timeFirst - time.Now() fmt.Println("timeFirst - timeSecond =", timeDeltaSub) fmt.Println("time.Now() - timeFirst =", timeDeltaSince) fmt.Println("timeFirst - time.Now() =", timeDeltaUntil) fmt.Println("") fmt.Println(reflect.TypeOf(timeDeltaSub)) fmt.Println(reflect.TypeOf(timeDeltaSince)) fmt.Println(reflect.TypeOf(timeDeltaUntil)) } Console output: timeFirst - timeSecond = 124656h0m0s time.Now() - timeFirst = 4029h37m55.577746026s timeFirst - time.Now() = -4029h37m55.577746176s time.Duration time.Duration time.Duration As you can see, the result of the subtraction is the familiar time.Duration type variable. In fact, the main function for finding the difference is time.Time.Sub(), and the other two are just its derivatives: package main import ( "fmt" "time" ) func main() { timeVariable := time.Date(2024, 6, 14, 0, 0, 0, 0, time.Local) fmt.Println(time.Now().Sub(timeVariable)) fmt.Println(time.Since(timeVariable)) fmt.Println("") fmt.Println(timeVariable.Sub(time.Now())) fmt.Println(time.Until(timeVariable)) } Console output: 4046h10m53.144212707s 4046h10m53.144254987s -4046h10m53.144261117s -4046h10m53.144267597s You can see that the results of these described functions are identical. time.Time.Since() = time.Now().Sub(timeVariable) time.Time.Until() = timeVariable.Sub(time.Now()) Time Durations Individual time intervals (durations) in the time package are represented as a special variable of type time.Duration. Unlike time.Time, they store not full date and time but time intervals. With durations, you can perform some basic operations that modify their time parameters. Parsing Durations A duration is explicitly defined using a string containing time parameters: package main import ( "fmt" "time" ) func main() { // hours, minutes, seconds durationHMS, _ := time.ParseDuration("4h30m20s") fmt.Println("Duration (HMS):", durationHMS) // minutes, seconds durationMS, _ := time.ParseDuration("6m15s") fmt.Println("Duration (MS):", durationMS) // hours, minutes durationHM, _ := time.ParseDuration("2h45m") fmt.Println("Duration (HM):", durationHM) // hours, seconds durationHS, _ := time.ParseDuration("2h10s") fmt.Println("Duration (HS):", durationHS) // hours, minutes, seconds, milliseconds, microseconds, nanoseconds durationFULL, _ := time.ParseDuration("6h50m40s30ms4µs3ns") fmt.Println("Full Duration:", durationFULL) } Output of the script: Duration (HMS): 4h30m20s Duration (MS): 6m15s Duration (HM): 2h45m0s Duration (HS): 2h0m10s Full Duration: 6h50m40.030004003s Note the last duration, which contains all possible time parameters in decreasing order of magnitude—hours, minutes, seconds, milliseconds, microseconds, and nanoseconds. During parsing, each parameter is specified using the following keywords: Hours — h Minutes — m Seconds — s Milliseconds — ms Microseconds — µs Nanoseconds — ns Moreover, the order of specifying duration parameters does not affect it: package main import ( "fmt" "time" ) func main() { duration, _ := time.ParseDuration("7ms20s4h30m") fmt.Println("Duration:", duration) } Terminal output: Duration: 4h30m20.007s Formatting Durations In Go, we can represent the same duration in different units of measurement: package main import ( "fmt" "time" "reflect" ) func main() { duration, _ := time.ParseDuration("4h30m20s") fmt.Println("Duration:", duration) fmt.Println("") fmt.Println("In hours:", duration.Hours()) fmt.Println("In minutes:", duration.Minutes()) fmt.Println("In seconds:", duration.Seconds()) fmt.Println("In milliseconds:", duration.Milliseconds()) fmt.Println("In microseconds:", duration.Microseconds()) fmt.Println("In nanoseconds:", duration.Nanoseconds()) fmt.Println("") fmt.Println(reflect.TypeOf(duration.Hours())) fmt.Println(reflect.TypeOf(duration.Minutes())) fmt.Println(reflect.TypeOf(duration.Seconds())) fmt.Println(reflect.TypeOf(duration.Milliseconds())) fmt.Println(reflect.TypeOf(duration.Microseconds())) fmt.Println(reflect.TypeOf(duration.Nanoseconds())) } Output of the script: Duration: 4h30m20s In hours: 4.5055555555555555 In minutes: 270.3333333333333 In seconds: 16220 In milliseconds: 16220000 In microseconds: 16220000000 In nanoseconds: 16220000000000 float64 float64 float64 int64 int64 int64 As you can see, the parameters for hours, minutes, and seconds are of type float64, while the rest are of type int. Conclusion This guide covered the basic functions for working with dates and times in the Go programming language, all of which are part of the built-in time package. Thus, Go allows you to: Format dates and times Convert dates and times Set time zones Extract specific date and time parameters Set specific date and time parameters Add and subtract dates and times Execute code based on specific time settings For more detailed information on working with the time package, refer to the official Go documentation. In addition, you can deploy Go applications (such as Beego and Gin) on our app platform.
28 January 2025 · 19 min to read
Go

Variables in Go

Variables are named values stored in specific areas of memory and used during program execution. Go (also known as Golang) is a statically typed programming language. This means that once a variable is declared, its type is fixed and cannot be changed. Variables can have various types, each with its own purpose and characteristics.Go provides several basic data types, which form the foundation of the language's logic: Integer Floating-point String Boolean Additionally, Go supports composite data types: Arrays Slices Structures Maps There are also several auxiliary types: Pointers Interfaces Besides these, Go (similar to C++) includes a Standard Library (std) containing many predefined types. You can find more detailed information about variable types in Go in a separate article. For instructions on installing Go on Linux, Windows, or macOS, refer to the Hostman guides.  All the code examples in this tutorial were tested using Go version 1.21.3. Compiling and Running Code All the code examples in this guide are run in separate files with the .go extension. First, create a new file: sudo nano example.go Next, fill it with code inside the main() function, including any necessary modules: package main import "fmt" func main() { // start of example var number int = 10 fmt.Println(number) // end of example } Then run the file: go run example.go Declaring a Variable There are different ways to declare a variable in Go before using it—ranging from a full form, explicitly specifying the parameters (or multiple parameters) of the variable, to a shorthand form that uses automatic type inference and initialization. The choice of declaration method depends on the context. However, it’s generally recommended to use the most concise and automatic form whenever possible, as this reduces the likelihood of programmer errors by shifting some of the responsibility to the language's interpreter. Using the var Keyword The most explicit way to declare a variable in Golang is by using the var keyword, followed by the variable name, type, and value: var some_variable int = 5 However, if the variable is initialized with a value, you can omit the explicit type: var some_variable = 5 You can also declare a variable without assigning a value, but in this case, you must specify the type: var some_variable intsome_variable = 5 In all of these examples: var — the keyword for declaring a variable some_variable — the variable's name int — the variable's type 5 — the variable's value For example, this is how you can declare string variables: var some_name string = "John" The following declaration will result in an error: // ERROR: no value or type specified during declarationvar some_namesome_name = "John" It’s important to note that type inference is only possible during the initial declaration of the variable when the interpreter allocates the appropriate amount of memory for its value. Short Form := Despite Go's strict static typing, it allows variables to be declared in a more concise form without explicitly specifying their parameters: some_variable := 5 In this case, the interpreter understands that it needs to automatically infer the variable type based on the assigned value. However, this shorthand declaration is only allowed inside a function (including main()); it cannot be used outside a function: package main // ERROR: short form declaration outside of a function some_variable := 5 func main() { // OK: short form declaration inside a function other_variable := 10 } It’s important to understand the distinction between declaring a variable (with initialization) and assigning a value to it: package main func main() { some_variable := 5 // this is declaration and initialization (colon is present) some_variable = 50 // this is assignment (no colon) other_variable = 7 // ERROR: this is assignment (no colon) to an undeclared variable } For example, you can declare (and initialize) several variables sequentially: age := 50 // variable of type int name := "John" // variable of type string occupation := "Just a guy" // variable of type string height := 190.5 // variable of type float32 You cannot use the := operator together with the var keyword. Doing so will result in an error: var someVariable int := 5 // ERRORvar someVariable := 5 // ERROR Excluding the var keyword but still explicitly specifying the type will still result in an error: someVariable int := 5 // ERROR Multiple Variables In Go, you can declare multiple variables in one line or block. For example, you can use the var keyword with a single type for all declared variables: var width, height, depth int = 100, 200, 300 You can also separate the declaration of variables and their assignment: var width, height, depth intwidth, height, depth = 100, 200, 300 If the variable types differ, the interpreter can automatically infer their types: var name, age, fired = "John", 50, false Similarly, you can use the short form for multiple variables: name, age, fired := "John", 50, false In this case, there is no var keyword, nor are the types of the variables specified. Another way to declare multiple variables is by using a block: var ( name string = "John" age int = 50 height float64 = 190 fired bool = false ) By the way, you can format block declarations using spaces in such a way that names, types, and values align in columns, improving code readability: var ( name string = "John" age int = 50 height float64 = 190.5 fired bool = false ) The block declaration has no particular utility significance. It’s just syntactic sugar that: Improves code readability by grouping important variables in one place. Improves code cleanliness by avoiding repeated use of the var keyword for each variable. Improves code maintainability by simplifying the search and modification of variable parameters. Thus, block declaration is justified only when you need to group several key variables, simplifying their visual perception in a code editor. No Initialization In Go, it is possible to create a variable without initializing it. In this case, the variable is assigned a zero value corresponding to the specified type: For int, float32, float64: 0, 0.0, 0.0 For bool: false For string: "" For pointers: nil We can demonstrate this behavior of Go regarding variable declaration and initialization in the following script: package main import "fmt" func main() { // Integer var numberInt int fmt.Println("Integer:", numberInt) // Floating-point number var numberFloat float32 fmt.Println("Floating-point number:", numberFloat) // String var text string fmt.Println("String:", text) // Boolean var condition bool fmt.Println("Boolean:", condition) // Array var array [5]int fmt.Println("Array:", array) // Slice var cut []int fmt.Println("Slice:", cut) // Struct type S struct { name string size int address string } var structure S fmt.Println("Struct:", structure) // Map var dictionary map[int]int fmt.Println("Map:", dictionary) // Pointer var pointer *int fmt.Println("Pointer:", pointer) } The console output will be as follows: Integer: 0 Floating-point number: 0 String: Boolean: false Array: [0 0 0 0 0] Slice: [] Struct: { 0} Map: map[] Pointer: <nil> As you can see, variables of different types are automatically initialized with zero (or empty) values wherever possible. Naming Conventions In Golang, variable names can either start with a Latin letter or an underscore (_): onething := 123 // OK Onething := 123 // OK _onething := 123 // OK __onething := 123 // OK 1thing := 123 // ERROR Additionally, variable names have a functional feature: names starting with an uppercase letter are visible in other packages, while names starting with a lowercase letter are not. There are also several universal naming conventions across programming languages, including Go: Snake Case Camel Case Pascal Case Kebab Case (not supported in Go) Snake Case In Snake Case, the variable name looks like this: some_random_variable := 123 // lowercaseSOME_RANDOM_VARIABLE := 123 // uppercase Camel Case In Camel Case, the variable name looks like this: someRandomVariable := 12 Pascal Case In Pascal Case, the variable name looks like this: SomeRandomVariable := 123 Kebab Case In Kebab Case, the variable name looks like this: // ERRORsome-random-variable := 123 // lowercaseSOME-RANDOM-VARIABLE := 123 // uppercase However, Go doesn't support the Kebab Case style due to the hyphen character, which is reserved for the subtraction operation. Example: Declaring Multiple Variables Let’s further explore all the aforementioned ways of declaring variables in Golang in this script example: package main import "fmt" func main() { // Explicit declaration with type specification var age int = 50 fmt.Println("Age:", age) // Explicit declaration with type inference var height = 190.5 fmt.Println("Height:", height) // Short declaration name := "John" fmt.Println("Name:", name) // Explicit declaration of multiple variables var width, depth int = 100, 200 fmt.Println("Width:", width, "Depth:", depth) // Explicit declaration without initialization var distance int fmt.Println("Distance:", distance) // Block declaration of multiple variables var ( occupation string = "Welder" category float32 = 3.4 license bool ) fmt.Println("Occupation:", occupation, "Category:", category, "License:", license) } The result of running this code will be the following output in the console: Age: 50 Height: 190.5 Name: John Width: 100 Depth: 200 Distance: 0 Occupation: Welder Category: 3.4 License: false The var keyword is required for explicit variable declaration, especially in the global scope. The := operator is used for short variable declarations, particularly within functions. The block () syntax is used for readable declaration of multiple variables. It's important to remember that Go emphasizes minimalism and concise syntax. Therefore, the most compact form of notation should be used wherever possible. This reduces errors and issues while maintaining the cleanliness and readability of the code. Variable Initialization Typically, when a variable is declared, it is manually initialized with a specific value. The initialization of different types has syntactic differences. Number Numerical variables are initialized by assigning a numerical value, which is syntactically simple: // int var someNumber int = 5 // float32 otherNumber := 10.0 A number can be initialized with another number: // int var someNumber int = 5 var otherNumber int = someNumber // int oneMoreNumber := someNumber String String variables are initialized by assigning a sequence of characters enclosed in double quotes: // stringvar someString string = "Some programmer was here" A string can also be initialized with another string: // string var someString string = "Some programmer was here" var otherString string = someString // string oneMoreString := someString Boolean Initializing boolean variables is similar to initializing numeric and string variables, except that the value used is the keyword true or false: // boolvar someBool bool = true Similarly, boolean variables can be initialized with other boolean variables: // bool var someBool bool = true var otherBool bool = someBool // bool oneMoreBool := someBool Array There are several ways to initialize an array. The simplest one is through sequential access to the elements: // array var languages [3]string languages[0] = "Golang" languages[1] = "Python" languages[2] = "Rust" A more complex method is using a composite literal. A composite literal is a compact syntax for initializing any composite (struct-like) type, which avoids assigning each element individually. Thus, the array can be initialized in one step: var languages = [3]string{"Golang", "Python", "Rust"} Or using the shorthand form: languages := [3]string{"Golang", "Python", "Rust"} You can also partially initialize array elements: // array size 5, but only 3 elements initialized languages := [5]string{"Golang", "Python", "Rust"} languages[3] = "Java" languages[4] = "C++" To make the initialization of a large array more readable, you can format it like this: languages := [5]string{ "Golang", "Python", "Rust", "Java", "C++", // the comma at the end is REQUIRED } By the way, an array can be initialized with another array, copying all of its elements: languages := [3]string{"Golang", "Python", "Rust"}otherLanguages := languages It’s important to understand that copying an array also occurs when it is passed to a function: package main import "fmt" func change(languages [5]string) { for i := range languages { languages[i] = "[" + languages[i] + "]" } } func main() { languages := [5]string{ "Golang", "Python", "Rust", "Java", "C++", } change(languages) fmt.Println(languages) } The output in the console will be: [Golang Python Rust Java C++] Thus, only the copy of the array inside the change() function was modified, not the original array from the main() function. However, explicit initialization of an array with another array is possible only if both arrays have the same length and type: languages := [3]string{"Golang", "Python", "Rust"} var otherLanguages [3]string = languages // OK var oneMoreLanguages [4]string = languages // ERROR Additionally, in Go, you can create arrays from an arbitrary number of other arrays. You can initialize elements of such arrays both sequentially: var matrix [2][2]string matrix[0][0] = "a" matrix[0][1] = "b" matrix[1][0] = "c" matrix[1][1] = "d" Or using a composite literal: var matrix = [2][2][2]string{{{"a", "b"}, {"c", "d"}}, {{"e", "f"}, {"g", "h"}}} As shown, the second option takes up less space, but the syntax is more complex. Slice A slice is initialized the same way as an array: var languages = []string{"Golang", "Python", "Rust"} However, unlike an array, a slice can be initialized with another slice of arbitrary length: var languages = []string{"Golang", "Python", "Rust"}var otherLanguages []string = languages Map Maps are initialized using a composite literal with the type of the key and value specified. The content is listed using commas and separated by a colon: var languages = map[string]string{"first": "Golang", "second": "Python", "third": "Rust"} You can also use the shorthand declaration and a more readable initialization format: languages := map[string]string{ "first": "Golang", "second": "Python", "third": "Rust", // the comma at the end is MANDATORY } However, initializing a map with another map does not copy the elements; instead, it makes them shared: package main import "fmt" func main() { languages := map[string]string{"first": "Golang", "second": "Python", "third": "Rust"} otherLanguages := languages fmt.Println(languages) fmt.Println(otherLanguages) otherLanguages["first"] = "C++" fmt.Println(languages) fmt.Println(otherLanguages) delete(otherLanguages, "second") fmt.Println(languages) fmt.Println(otherLanguages) } The console output of this example will be: map[first:Golang second:Python third:Rust] map[first:Golang second:Python third:Rust] map[first:C++ second:Python third:Rust] map[first:C++ second:Python third:Rust] map[first:C++ third:Rust] map[first:C++ third:Rust] Pointer Pointers can only be initialized with the address of a variable of the same type: var variable int = 15var pointer *int = &variable The ampersand (&) symbol is used to get the address of any variable: package main import "fmt" func main() { var variable int = 15 var pointer *int = &variable fmt.Println(pointer) } The console output of this example will look something like: 0xc000104040 You can also use shorthand notation to initialize pointers: variable := 15pointer := &variable To access the value stored at the address of a pointer, you need to dereference it using the asterisk (*): package main import "fmt" func main() { var variable int = 15 var pointer *int = &variable fmt.Println(*pointer) } In this case, the console output will show: 15 Thus, you can assign new values to a variable located at the address of the pointer: package main import "fmt" func main() { var variable int = 15 var pointer *int = &variable *pointer = 5 fmt.Println(*pointer) } The console will display: 5 Finally, a pointer can be initialized with an anonymous object in memory. This is done using the new() function, which returns the address of the allocated memory: variable := new(int)*variable = 15 You don't need to manually delete the allocated memory — the garbage collector automatically handles this. Structure A structure can be initialized either with explicitly specified values in order: type something struct { first string second int } var structure something = something{"John", 15} Or with explicitly specified values by key names: type something struct { first string second int } var structure something = something{second: 15, first: "John"} Alternatively, you can choose not to specify any values, which will automatically initialize all fields to their zero values: package main import "fmt" type something struct { first string second int } func main() { var structure something = something{} fmt.Println(structure) structure.first = "John" structure.second = 15 fmt.Println(structure) } In this case, the console output will be: { 0} {John 15} Branching Based on Variables Variables play a central role in branching. Different parts of the program's code are executed based on their values (conditions). if/else The most basic conditional construct is created using the if/else statements. Here's the simplest condition: a := 5 b := 10 if a < b { fmt.Println("A is less than B") } For example, you can use a simple condition to check a pointer: var pointer *int if pointer == nil { fmt.Println("No address") } A more complex form would look like this: a := 10 b := 5 if a < b { fmt.Println("A is less than B") } else { fmt.Println("A is greater than B") } You can create even more complex constructs by combining else and if: a := 10 b := 5 if a < b { fmt.Println("A is less than B") } else if a > b { fmt.Println("A is greater than B") } else { fmt.Println("A is equal to B") } Multiple if/else expressions can be used: a := 12 if a < 5 { fmt.Println("A is less than 5") } else if a < 10 { fmt.Println("A is less than 10") } else if a < 20 { fmt.Println("A is less than 20") } else { fmt.Println("A is in superposition") } switch Another way to branch is using the switch construct, where possible values of a variable are defined, and actions are performed if there's a match: a := 1 switch a { case 0: fmt.Println("A is 0") case 1: fmt.Println("A is 1") case 2: fmt.Println("A is 2") } The default section can be used to define an action that runs if no match occurs: a := 3 switch a { case 0: fmt.Println("A is 0") case 1: fmt.Println("A is 1") case 2: fmt.Println("A is 2") default: fmt.Println("A is in superposition") } You can also combine multiple possible matches into one section: a := 1 switch a { case 0, 1, 2: fmt.Println("A is either 0, 1, or 2") default: fmt.Println("A is in superposition") } Useful Functions Go has many utility functions for working with variables. In this guide, we'll cover just the basic ones. Environment Variables Go provides special system functions that allow you to set and get environment variables: package main import ( "fmt" "os" ) func main() { os.Setenv("SOMEVAR", "1") // Set an environment variable fmt.Println("SOMEVAR:", os.Getenv("SOMEVAR")) // Read an environment variable } Time Variables Often, the program logic requires measuring time. Go has a corresponding tool for this — the time type. Time is a broad topic by itself. To learn more about the time package, you can check the official documentation. This guide will show how to get the current time in different formats: package main import ( "fmt" "time" ) func main() { fmt.Println("Current time:", time.Now()) fmt.Println("Current time (UTC):", time.Now().UTC()) fmt.Println("Current time (Unix):", time.Now().Unix()) } The console output will look something like this: Current time: 2009-11-10 23:00:00 +0000 UTC m=+0.000000001 Current time (UTC): 2009-11-10 23:00:00 +0000 UTC Current time (Unix): 1257894000 You can also specify specific time parameters: package main import ( "fmt" "time" ) func main() { timeNow := time.Now() fmt.Println("Full time:", timeNow) fmt.Println("Year:", timeNow.Year()) fmt.Println("Month:", timeNow.Month()) fmt.Println("Day:", timeNow.Day()) fmt.Println("Hour:", timeNow.Hour()) fmt.Println("Minutes:", timeNow.Minute()) fmt.Println("Seconds:", timeNow.Second()) } In this case, the console output will be: Full time: 2024-11-15 23:46:09.157929822 +0000 UTC m=+0.000031801 Year: 2024 Month: November Day: 15 Hour: 23 Minutes: 23 Seconds: 9 Adding and Removing Elements from a Slice You can add elements to slices: var languages = []string{"Golang", "Python", "Rust"} languages = append(languages, "Java", "C++") fmt.Println(languages) This will append "Java" and "C++" to the languages slice. You can also remove elements from slices: var languages = []string{"Golang", "Python", "Rust"} // Remove the 2nd element (index 1) n := 1 languages = append(languages[:n], languages[n+1:]...) fmt.Println(languages) In this example, the second element is removed from the languages slice using slice operators, which create a new sequence from parts of the original slice. Here’s an example of slicing a sequence: package main import "fmt" func main() { var sequence = []string{"One", "Two", "Three", "Four", "Five"} newSequence := sequence[1:4] // Elements from index 1 to 3 become the new slice fmt.Println(newSequence) } The output in the console will be: [Two Three Four] Checking the Type of a Variable You can check the type of a variable using the TypeOf() function from the reflect package: package main import ( "fmt" "reflect" // Package to determine the type ) func main() { variableString := "string" variableInt := 5 variableFloat64 := 1.5 variableBool := true fmt.Println(reflect.TypeOf(variableString)) fmt.Println(reflect.TypeOf(variableInt)) fmt.Println(reflect.TypeOf(variableFloat64)) fmt.Println(reflect.TypeOf(variableBool)) } The console output for this example will be: string int float64 bool Variables in Strings Often, you need to insert a variable into a string. There are several ways to do this: package main import "fmt" func main() { // METHOD 1 stringPre := "human-readable" stringEnd1 := fmt.Sprintf("This is a %s string", stringPre) fmt.Println(stringEnd1) // METHOD 2 stringEnd2 := "This is " + stringPre + " string" fmt.Println(stringEnd2) } The output in the console will be: This is a human-readable stringThis is a human-readable string You can also combine numeric variables with strings: package main import "fmt" func main() { name := "John" age := 50 fmt.Printf("Hi, my name is %v and I'm %v years old.\n", name, age) } The output will be: Hi, my name is John and I'm 50 years old. Conclusion Like in most other programming languages, variables in Go are essential for storing data. Since data types differ from each other, Golang variables have several basic types, each having a specific representation in the computer's memory. In this guide, we only covered the basic ways to work with variables. You can find more detailed (and comprehensive) information about types and their specifics in the official Golang documentation. Additionally, the official Go package manager catalog provides information on many useful modules available for import into your project. One such module is the Standard Library. Check out our app platform to deploy Go applications (such as Beego and Gin). 
27 January 2025 · 19 min to read

Do you have questions,
comments, or concerns?

Our professionals are available to assist you at any moment,
whether you need help or are just unsure of where to start.
Email us
Hostman's Support